java空指针异常如何解决
package javagames.input;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.util.*;
import javagames.util.*;
import javax.swing.*;
public class SimpleMouseExample extends JFrame implements Runnable {
private FrameRate frameRate;
private BufferStrategy bs;
private volatile boolean running;
private Thread gameThread;
private SimpleMouseInput mouse;
private KeyboardInput keyboard;
private ArrayList<Point> lines = new ArrayList<Point>();
private boolean drawingLine;
private Color[] COLORS = { Color.RED, Color.GREEN, Color.YELLOW, Color.BLUE };
private int colorIndex;
public SimpleMouseExample() {
// TODO Auto-generated constructor stub
frameRate = new FrameRate();
}
protected void createAndShowGUI() {
Canvas canvas = new Canvas();
canvas.setSize(640, 480);
canvas.setBackground(Color.BLACK);
canvas.setIgnoreRepaint(true);
getContentPane().add(canvas);
setTitle("Simple Mouse Example");
setIgnoreRepaint(true);
pack();
// Add key listeners
keyboard = new KeyboardInput();
canvas.addKeyListener(keyboard);
// Add mouse listeners
mouse = new SimpleMouseInput();
canvas.addMouseListener(mouse);
canvas.addMouseMotionListener(mouse);
canvas.addMouseWheelListener(mouse);
setVisible(true);
canvas.requestFocus();
gameThread = new Thread(this);
gameThread.start();
}
@Override
public void run() {
// TODO Auto-generated method stub
running = true;
frameRate.initialize();
while (running) {
gameLoop();
}
}
private void gameLoop() {
// TODO Auto-generated method stub
processInput();
renderFrame();
sleep(10L);
}
private void renderFrame() {
// TODO Auto-generated method stub
do {
do {
Graphics g = null;
try {
g = bs.getDrawGraphics();
g.clearRect(0, 0, getWidth(), getHeight());
render(g);
} finally {
if (g != null) {
g.dispose();
}
}
} while (bs.contentsRestored());
bs.show();
} while (bs.contentsLost());
}
private void render(Graphics g) {
// TODO Auto-generated method stub
colorIndex += mouse.getNotches();
Color color = COLORS[Math.abs(colorIndex % COLORS.length)];
g.setColor(color);
frameRate.calculate();
g.drawString(frameRate.getFrameRate(), 30, 30);
g.drawString("Use mouse to draw lines", 30, 45);
g.drawString("Press C to clear lines", 30, 60);
g.drawString("Mouse Wheel cycles colors", 30, 75);
g.drawString(mouse.getPosition().toString(), 30, 90);
for (int i = 0; i < lines.size() - 1; ++i) {
Point p1 = lines.get(i);
Point p2 = lines.get(i + 1);
// Adding a null into the list is used
// for breaking up the lines when
// there are two or more lines
// that are not connected
if (!(p1 == null || p2 == null))
g.drawLine(p1.x, p1.y, p2.x, p2.y);
}
}
private void processInput() {
// TODO Auto-generated method stub
keyboard.poll();
mouse.poll();
if (keyboard.keyDownOnce(KeyEvent.VK_SPACE)) {
System.out.println("VK_SPACE");
}
// if buffer is pressed for first time,
// start drawing lines
if (mouse.buttonDownOnce(MouseEvent.BUTTON1))
;
{
drawingLine = true;
}
// if the button is down,add line point
if (mouse.buttonDown(MouseEvent.BUTTON1)) {
lines.add(mouse.getPosition());
// if the button is not down but we were drawing,
// add a null to break up the lines
}
// if 'C' is down,clear the lines
if (keyboard.keyDownOnce(KeyEvent.VK_C)) {
lines.clear();
}
}
private void sleep(long sleep) {
// TODO Auto-generated method stub
try {
Thread.sleep(sleep);
} catch (InterruptedException ex) {
// TODO Auto-generated catch block
}
}
protected void onWindowClosing() {
try {
running = false;
gameThread.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.exit(0);
}
public static void main(String[] args) {
// TODO Auto-generated method stub
final SimpleMouseExample app = new SimpleMouseExample();
app.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
app.onWindowClosing();
}
});
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
app.createAndShowGUI();
}
});
}
}
编译没有问题,运行后显示
Exception in thread "Thread-2" java.lang.NullPointerException
at javagames.input.SimpleMouseExample.renderFrame(SimpleMouseExample.java:73)
at javagames.input.SimpleMouseExample.gameLoop(SimpleMouseExample.java:63)
at javagames.input.SimpleMouseExample.run(SimpleMouseExample.java:56)
at java.lang.Thread.run(Unknown Source)
补充:有大神解决一下吗?最佳答案
你的程序中
private BufferStrategy bs;
这个bs没有初始化啊
它应该要用
bs = canvas.getBufferStrategy();
初始化的
其他回答
其它网友回答:
捕获异常并处理