2023年11月27日发(作者:)

修改红警==代码中英对照*****RULESMD)⾥的AI

AIAI(md).inirules(md).ini

[AI]

BuildConst=GACNST,NACNST,YACNST

BuildPower=NAPOWR,GAPOWR,YAPOWR ;DB

NANRCT;gsNAAPWR

BuildRenery=NAREFN,GAREFN,YAREFN

BuildBarracks=NAHAND,GAPILE,YABRCK

BuildTech=NATECH,GATECH,YATECH

BuildWeapons=GAWEAP,NAWEAP,YAWEAP

BuildDefense=TESLA,ATESLA,YAGGUN;

BuildPDefense=TESLA,ATESLA,YAGGUN

BuildAA=NASAM,NAFLAK,YAGGUN

BuildHelipad=GAAIRC,AMRADR

BuildAirstrip=NAPAD;MOD

RA1

BuildRadar=GARADR,NARADR,NAPSIS

ConcreteWalls=GAWALL,NAWALL,GAFWLL

NSGates=GADUMY;NAGATE_B,GAGATE_B

MOD

EWGates=GADUMY;GNAGATE_A,GAGATE_A

BuildNavalYard=NAYARD,GAYARD,YAYARD

BuildDummy=GAPILL,NALASR,YAGGUN

NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CA

AlliedBaseDefenses=GAPILL,GAGUNT,ATESLA,NASAM

SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK

ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK

AIForcePredictionFudge=5,25,80

NodBaseDefenseCoefcient=1.2

GDIBaseDefenseCoefcient=1.5;([General]

AlliedBaseDefenseCounts=25,20,6

SovietBaseDefenseCounts=25,22,6

ThirdBaseDefenseCounts=25,22,6

)

MaximumBaseDefensevalue=60; AI Force

Prediction Fudge

ComputerBaseDefenseResponse=3

AttackInterval=0.1;;

AttackDelay=0.1 ;

PatrolScan==.010 ;

CreditReserve=100

PathDelay=.01

BlockagePathDelay=30;

TiberiumNearScan=6;

Far

TiberiumFarScan=50

AutocreateTime=2;()

InfantryReserve=50000;

InfantryBaseMult=1;AI

[InfantryType](

)

PowerSurplus=20;AIBuildPower=

;

BaseSizeAdd=0;AI

;

1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}

2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}

3={C6004D80-87D1-11d1-B707-00A024DDAFD1}

4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}

5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}

TSAI.tlb

RA2RA2YR使

AI西TSGDI/NOD(

RA2YRGDI/NOD)

[General]

;-RTO

TeamDelays=200,250,350;

;TeamDelays=950,1450,2450

AIHateDelays=15,30,45;AI⼿

AIHateDelays=80,40,20

AIAlternateProductionCreditCutoff=1000

; Bret''s hack section

;

WallBuildSpeedCoefcient=3.0

WorstLowPowerBuildRateCoefcient=.1;

DeeZire8

BestLowPowerBuildRateCoefcient=.2

AlliedBaseDefenseCounts=

IsBaseDefense=yes

(( - 2000) / 1500 x GDI ) + 3 x (

- 1)

SovietBaseDefenseCounts=

IsBaseDefense=yes

(( - 2000) / 1500 x NOD ) + 3 x (

- 1)

AIPickWallDefensePercent=

( ProtectWithWall=yes

) ()

AIRestrictReplaceTime=

(

)

ThreatPerOccupant=

ThreatPosed=

ApproachTargetResetMultiplier=

AI

Range=

CanApproachTarget=

CampaignMoneyDeltaEasy=

PlayerControl=yes

CampaignMoneyDeltaHard=

PlayerControl=yes

GuardAreaTargetingDelay=

NormalTargetingDelay=

AINavalYardAdjacency=

DisabledDisguiseDetectionPercent=

()

(

)

AIAutoDeployFrameDelay=

( GI GI )

MaximumBuildingPlacementFailures=

PlacementDelay=

PurierBonus=

OrePurier=yes

=========================================================

ReneryRatio=.08 ;

ReneryLimit=2 ;

BarracksRatio=.16 ;

BarracksLimit=3 ;

WarRatio=.24 ;

WarLimit=3 ;

DefenseRatio=.04 ;

DefenseLimit=20 ;

AARatio=.04 ;

AALimit=15 ;

TeslaRatio=.06 ; 线

TeslaLimit=15 ;

HelipadRatio=.1 ;

HelipadLimit=2 ;

=========================================================

AIHateDelays=

()

AIAlternateProductionCreditCutoff=

使

AIUseTurbineUpgradeProbability=

,

0.00

NodAIBuildsWalls=

ProtectWithWall= 使

ProtectWithWall=

AIBuildsWalls=

ProtectWithWall= 使

ProtectWithWall=

MultiplayerAICM=

multiplayer (

)

AIVirtualPuriers=

multiplayer (

)()

MinimumAIDefensiveTeams=

(

)

MaximumAIDefensiveTeams=

(

)

TotalAITeamCap=

(

)

[]

AISafeDistance=

AIMinorSuperReadyPercent=

使

HarvesterTooFarDistance=

(

)

/

ChronoHarvTooFarDistance=

(

)

/

ReneryRatio=.08 ;

ReneryLimit=2 ;

BarracksRatio=.16 ;

BarracksLimit=3 ;

WarRatio=.24 ;

WarLimit=3 ;

DefenseRatio=.04 ;

DefenseLimit=20 ;

AARatio=.04 ;

AALimit=15 ;

TeslaRatio=.06 ; 线

TeslaLimit=15 ;

HelipadRatio=.1 ;

HelipadLimit=2 ;

AirstripRatio=.12

AirstripLimit=0

CompEasyBonus=no

Paranoid=yes;AI

RA2v1.004使

PowerEmergency=90%;AIAI

AIBaseSpacing=1;AI

[AIGenerals];

AI

2亿