2024年3月23日发(作者:)

单机魔兽世界装备修改办法

具体该法:

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1.运行WEB—sever ,2.打开n8数据库。然后打开

world-item_template表。然后选中class,点上面的排序,我们主

要要筛选出0的物品,也就是消耗品。然后向下拉找到 治疗药水 。

这个选项。再往右面拉,找到spellid_1这个列名,记下他的数值,

然后重新找到矮人烈酒这个选项。再往右拉 也是找到spellid_1 这

个格里面 把里面的数值改为刚刚记下的 治疗药水的spellid_1数

值。好了 现在重启服务器,进游戏里面 ,买矮人烈酒。 狂喝 无

cd,,效果就是治疗药水。。。哥玩的不是wow、哥玩的是传奇。。(其

他改法就象上面 大家发挥想象吧。。)

详解

entry:

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下面顺便附带item_template表的翻译:MaNgoS item_template表

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2007-05-19 12:22

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This is the unique ID of an Item.(物品唯一的编号)

class:

0

Defines the class of an item.(定义物品的分类)

Item classes://物品分类如下

0 = Consumable//消费品

1 = Container//容器

2 = Weapon//武器

4 = Armor//防具

0

0

0

0

0

5 = Reagent//试剂

0

6 = Projectile//弹药

9 = Recipe//配方

0

7 = Trade Goods//交易物品

11 = Quiver//箭袋

0

0

0

12 = Quest//任务物品

0

13 = Key//钥匙

0

14 = Permanent (OBSOLETE)

15 = Miscellaneous

subclass:

0

0

0

If "class" is "2" = Weapon//如果物品"class" 是 "2" = 武器

0

0

Item subclasses are: //则物品的subclasses分为:

0

0 = Axe (One Handed)//斧(单手)

1 = Axe (Two Handed)//斧(双手)

2 = Bow//弓

0

0

0

3 = Rifle//来复枪

0

4 = Mace (One Handed Mace)//狼牙棒(单手)

5 = Mace (Two Handed Mace)//狼牙棒(双手)

6 = Polearm//长柄武器

0

0

0

7 = Sword (One Handed Sword)//剑(单手)

8 = Sword (Two Handed Sword)//剑(双手)

10 = Staff//法杖(有点不确定)

11 = Exotic (One Handed)

12 = Exotic (Two Handed)

13 = Fist Weapon//拳套

0

0

0

0

0

14 = Miscellaneous Weapon (Blacksmith Hammer, Mining Pick,

etc.)//其他武器(铁匠锤,鹤嘴锄等)

15 = Dagger//匕首

17 = Spear//矛

0

0

16 = Thrown//投掷武器

18 = Crossbow//弩

0

0

0

19 = Wand//魔杖(有点不确定)

20 = Fishing Pole//钓鱼杆

0

0

If "class" is "4" = Armor//如果物品"class" 是 "4" = 防具

0

Item subclasses are://则物品的subclasses分为:

0

0

0 = Miscellaneous

1 = Cloth//布甲

3 = Mail//锁甲

2 = Leather//皮甲

4 = Plate//板甲

0

0

0

0

0

5 = Buckler (OBSOLETE)//小圆盾

6 = Shield//大盾

0

0

If "class" is "6" = Projectile//如果物品"class" 是 "6" = 弹

0

0

Item subclasses are://则物品的subclasses分为:

2 = Arrows//箭

3 = Bullets//子弹

易物品

0

If "class" is "7" = Trade Goods//如果物品"class" 是 "7" = 交

0

0

Item subclasses are://则物品的subclasses分为:

0 = Trade Goods//贸易货物

1 = Parts//零件

2 = Explosives//炸药

3 = Devices//装置

0

0

0

0

If "class" is "9" = Recipe//如果物品"class" 是 "9" = 配方

0

Item subclasses are://则物品的subclasses分为:

0

0

0 = Book//书

0

1 = Pattern (Leatherworking)//图样(皮革加工)

2 = Pattern (Tailoring)//图样(裁缝)

3 = Schematic (Engineering)//结构图(工程学)

0

0

4 = Plans (Blacksmithing)//设计图(铁匠)

5 = Recipe (Cooking)//配方(烹饪)

6 = Recipe (Alchemy)//配方(练金术)

7 = Manual (First Aid)//手册(急救)

8 = Formula (Enchanting)//公式()

9 = ? (Fishing)//?(钓鱼)

0

0

0

0

0

0

If "class" is "11" = Quiver//如果物品"class" 是 "11" = 箭袋

0

Item subclasses are://则物品的subclasses分为:

0

0

2 = Quiver (Arrows)//弓箭袋

3 = Ammo Pouch (Bullets)//子弹袋

0

If "class" is "13" = Key//如果物品"class" 是 "13" = 钥匙

0

Item subclasses are://则物品的subclasses分为:

0

0

0 = Key//钥匙

1 = Lockpick撬锁工具

name://物品名称

name2:

name3:

0

0

0

0

0

name4://物品名称

0

displayid://物品使用的模型编码

Quality://物品的品质

0

0

The overall quality of an item.(物品的所有品质等级)

0 = Grey Poor//灰色 粗糙的

0

1 = White Common//白色 普通的

3 = Blue Rare//蓝色 稀有的

0

2 = Green Uncommon//绿色 精致的

4 = Purple Epic//紫色 诗史的

0

0

0

5 = Orange Legendary//橙色 传说的

Flags://标记

2 = Conjured

0

6 = Red Artifact//红色 人造的?逆天的?搞不懂

0

0

Type of an item.//物品的类型

0

0

4 = Unique (?)

0

16 = Shield (?)

64 = Mount

128 =

[10515]

0

32 = Totem//徽章

0

0

0

0

0

256 = Wand//魔杖

0

512 = Ribboned Wrapping Paper (?!)//带缎带的包装盒

1024 = Essence (?)

2048 =

4096 =

[5863]

0

0

0

0

8192 = Guild Charter

0

16384 =

[15790]

[16189]

0

0

0

32768 = PvP Reward Item (Field Marshal's items for example)

0

BuyPrice?//买入价格

:

0

0

0

Price that someone can buy this item for in copper.

SellPrice?//卖出价格

0

:

0

How much a vendor will buy this item for from the player. If

omitted, the item will sell for nothing (No sell price)

0

InventoryType?//装备位置类型(物品能被装备在哪)

0

0

:

0

Where an item can be equipped.

1 = Head//头部

0

2 = Neck//颈部(项链)

3 = Shoulder//肩部

4 = Shirt//衬衫

5 = Chest//胸部

0

0

0

0

6 = Waist (Belt)//腰部

7 = Legs (Pants)//腿部

8 = Feet (Boots)//脚部

0

0

0

9 = Wrists (Bracers)//腕部

10 = Hands (Gloves)//手部

12 = Trinket//小装饰品

13 = One Hand//单手

15 = Bow//弓

0

0

11 = Finger (Ring)//指部(戒指)

0

0

0

0

14 = Off Hand (includes Shield)//徒手(带盾)

0

16 = Back//背部

0

17 = Two Hand//双手

19 = Tabard

0

18 = Bag (incl. Quivers)//包包

0

0

0

20 = Robe//长袍

0

21 = Main Hand//主手

0

22 = Off Hand (Misc Items)//徒手(其他)

23 = Tome//书卷

0

24 = Ammunition//弹药

26 = Gun//枪械

0

25 = Thrown//投掷武器

0

0

AllowableClass?装备类别(能够使用该物品的职业)

:

0

0

0

Game classes that can use this item.

001 = Warrior//战士

004 = Hunter//猎人

008 = Rogue//盗贼

020 = FUTURE_1

010 = Priest//牧师

040 = Shaman//萨满

080 = Mage//法师

200 = FUTURE_2

0

002 = Paladin//圣骑士

0

0

0

0

0

0

0

100 = Warlock//术士

400 = Druid//德鲁依

0

0

0

AllowableRace?装备种族(能够使用该装备的种族)

:

0

0

0

Races which can use this item.

01 = Human//人类

02 = Orc//兽人

04 = Dwarf//矮人

0

0

0

08 = Night Elf//暗夜精灵

10 = Undead//亡灵

40 = Gnome//侏儒

80 = Troll//巨魔

20 = Tauren//牛头人

0

0

0

0

0

100 =Goblin//火精灵??

ItemLevel?//物品等级

:

0

0

0

0

Item base level.//物品的基本等级

RequiredLevel?//所须等级

:

0

0

Minimum level to use/equip this item.//使用或装备该物品的最

低等级

RequiredSkill?//所须技能

:

0

0

0

Skill required to use this item.//使用该物品所需的技能

0

RequiredSkillRank?//所需技能熟练度

:

0

0

Minimum proficiency in skill to use this item.//使用该物品所

需的最低熟练度

0

requiredspell://所需法术

所必须学会的法术

0

Player must know this spell to use the item.//玩家使用该物品

0

requiredhonorrank://所需荣誉值

需的PVP荣誉值

RequiredCityRank?

:

RequiredReputationFaction?

0

0

The PvP Honor rank required to use this item.//使用该物品所

0

0

0

:

0

RequiredReputationRank?

:

0

0

0

maxcount://最大数量

Maximum number of this item that the player can have.//玩家

持有该物品的最大数量

stackable://能否叠加

0

0

The amount of this item that a player can carry in the same

slot.//玩家所持有物品的叠加数量

ContainerSlots?//容器孔位

:

0

0

0

Number of slots that this bag holds.//包包保存的孔位编码

0

0

stat_type1:

stat_type2:

stat_type3:

stat_type4:

stat_type5:

stat_type6:

stat_value1:

stat_value2:

stat_value3:

stat_value4:

stat_value5:

stat_value6:

stat_type7:

stat_type8:

stat_value7:

stat_value8:

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

stat_type9:

0

stat_value9:

stat_type10:

dmg_min1:

dmg_max1:

dmg_min2:

0

0

stat_value10:

0

0

0

0

dmg_type1:

dmg_max2:

dmg_min3:

dmg_max3:

dmg_min4:

dmg_max4:

dmg_min5:

dmg_max5:

0

0

0

dmg_type2:

0

0

0

dmg_type3:

0

0

0

dmg_type4:

0

0

0

dmg_type5:

0

armor://护甲

0

Armor for this item.//该物品的护甲数值

holy_res://神圣抗性

Holy resistance.

Fire resistance.

fire_res://火系抗性

0

0

0

0

nature_res://自然抗性

Nature resistance.

Frost resistance.

frost_res://冰系抗性

0

0

0

0

shadow_res://暗影抗性

Shadow resistance.

0

0

arcane_res://奥术抗性

Arcane resistance.

0

0

delay://延迟(攻击的延时数值)

0

Time in milliseconds between hits.

0

ammo_type://弹药类型(该武器所需的弹药类型)

2 = Arrows//箭

spellid_1:

0

The type of ammunition this weapon requires.

0

0

3 = Bullets//子弹

spelltrigger_1:

spellcharges_1:

0

0

0

0

spellcooldown_1:

spellcategory_1:

spellid_2:

0

0

spellcategorycooldown_1:

spelltrigger_2:

spellcharges_2:

0

0

0

0

spellcooldown_2:

spellcategory_2:

spellid_3:

0

0

spellcategorycooldown_2:

spelltrigger_3:

spellcharges_3:

0

0

0

0

spellcooldown_3:

spellcategory_3:

spellid_4:

0

0

spellcategorycooldown_3:

spelltrigger_4:

spellcharges_4:

0

0

0

0

spellcooldown_4:

spellcategory_4:

0

0

spellcategorycooldown_4:

spellid_5:

spelltrigger_5:

spellcharges_5:

0

0

0

0

spellcooldown_5:

spellcategory_5:

0

0

spellcategorycooldown_5:

bonding://物品绑定类型

0

0

1 = Binds when Picked Up//拥有后绑定

2 = Binds when Equipped//装备后绑定

3 = Binds when Used//使用后绑定

4 = Quest Item//非绑定?

物品底部出现)

0

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0

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description://物品描述(该物品的简要描述,游戏中以橙色字体在

0

Brief description of this item, appears in orange at the bottom

of an item label ingame.

PageText?//页面正文

:

0

0

0

ID of a TEXT in the item_page table, the text for a book or letter

for example.

0

The item will have a magnifying glass cursor ingame and will

show the pagetext upon rightclicking the item.

0

0

LanguageID://语音类型(物品上标记的语言类型)

Language that this item is written in.

1 = Orcish//兽人

2 = Darnassian

3 = Taurahe

7 = Common

6 = Dwarvish

8 = Demonic

0

0

0

0

0

0

0

9 = Titan

0

10 = Thelassian

11 = Draconic

12 = Kalimag

13 = Gnomish

14 = Troll

0

0

0

0

0

33 = Gutterspeak

0

(gathered from )

PageMaterial?//页面背景材质

:

0

0

0

The background of the page window (and to some extent the font)

0

0

1 = Parchment//羊皮纸

2 = Stone//石头

3 = Marble//大理石

4 = Silver//银质的

5 = Bronze//青铜的

0

0

0

0

0

(gathered from PageTextMaterial?.dbc)

startquest://物品触发任务的ID

lockid:

ID of a quest that this item starts.

0

0

0

Material://材质(制作物品的原材料,影响物品在移动时发出的响声)

0

The material the item is made of. Affects the sound that the

item makes when moved.

0

0

-1 = Consumables (food, reagents, etc.)//消费品(食物,试剂等)

0

1 = Metal//金属

2 = Wood//木制品

0

3 = Liquid//液体

0

4 = Jewelry//珠宝

0

5 = Chain//链条(指锁甲类的东西)

6 = Plate//钢板(指板甲类的东西)

7 = Cloth//布

0

0

0

0

8 = Leather//皮革

0

sheath://物品摆放的位置(如放在后背,在身体侧边等)

1.内域飞行: 点你自己或者要飞行的玩家,然后打 .learn 31700

好了,任何地方都可以飞。280速度的小强,无cd时间。

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2.提示GM权限:打开account表,看看自己的用户名id是多少。然

后打开account-access表,把里面的id改成你自己的id就ok了。

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3.在游戏中心不能飞MC(熔火之心)的问题。。。那是因为你没完成

MC门的任务。请飞到黑石塔,然后自己走下去接任务。接了任务如

果不想去打,可以直接 .quest complete 任务id (按住shift然

后鼠标点任务) 就可以进了。 (我进了后给虐死了。。以前官服

40人给虐,,现在单机2人也给虐,,难道注定要再mc被虐。%>_<%)

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