2024年4月4日发(作者:)
GEFORCE
2
FAMILY
PRODUCT OVERVIEW
10.01v01
WORLD’S FIRST SHADING GPU
PRODUCT DESCRIPTION
The GeForce2™ family—including GeForce2
Ti, GeForce2 Ultra, GeForce2 Pro, and
GeForce2 GTS—is the world's first real-time,
per-pixel shading family of processors.
Combined with NVIDIA's second-generation
transform and lighting architecture, the
GeForce2 family of GPUs delivers up to 31
million triangles/sec. transformed and lit,
allowing stunning scene e2
Ti, the latest member of the GeForce2 family,
redefines graphics for the mainstream
computers, delivering 1 billion pixels/sec.
and producing an amazing 6.4GB/sec. of
bandwidth. The GeForce2 Ti provides
consumers with unprecedented visual
experiences at mainstream price points.
The GeForce2 family includes the NVIDIA
Shading Rasterizer™(NSR), ground-breaking
technology that enables advanced per-pixel
shading capabilities. The NSR allows per-
pixel control of all the visual and material
components used to create amazingly
realistic scenes and objects, for example:
color, shadow, light, reflectivity, and dirt.
Another key feature of the GeForce2 family
is its High-Definition Video Processor
(HDVP), which enables a variety of crystal-
clear HDTV solutions when combined with
a mainstream CPU and a DTV receiver. The
HDVP allows mainstream high-performance
processors to support all 18 Advanced
Television Standards Committee (ATSC)
formats with a simple, cost-effective DTV
receiver card.
The GeForce2 family takes full advantage of
NVIDIA’s Unified Driver Architecture (UDA).
The UDA driver is backward-and-forward
compatible with past, present, and future
NVIDIA GPUs, as well as top-to-bottom
compatible with all currently manufactured
versions of NVIDIA's graphics processors.
This simplifies system administration.
For example, you could remove an NVIDIA
TNT2™ from a system and replace it with
any member of the GeForce2 family without
changing the graphics software driver. Only
NVIDIA offers this level of complete
compatibility.
The GeForce2 family delivers the industry's
fastest Microsoft® Direct3D® and SGI™
OpenGL® acceleration and continues
NVIDIA’s tradition of providing a leading-
edge, single-chip solution, with integrated
VGA, 2D, 3D, and high-definition digital
video performance. This enables end users
to enjoy a range of applications including:
3D games, HDTV, DVD, digital content
creation, Internet browsing, and general
productivity. In addition, the GeForce2
family fully accelerates Microsoft Windows®
XP multimedia and user interfaces, making
it the ideal Windows XP graphics solution.
GEFORCE2 FAMILY FEATURES
•Second-generation 256-bit GPU
architecture
•32-bit color
•32-bit Z/stencil buffer
•Integrated hardware transform engine
•Integrated hardware lighting engine
°
8 lights per rendering pass
°
Any combination of infinite, local,
directional, or spot
°
Colored lights
•NVIDIA Shading Rasterizer
°
Real-time per-pixel effects
°
Dot3 bump mapping
°
Emboss bump mapping
°
BRDF
°
Multitexture and multipass
°
Procedural textures
°
Stencil
°
Stipple
°
Fog—radial or linear
°
Depth cueing
•Cube environment mapping
°
Reflection maps
°
Accurate, real-time environment
reflections
•Microsoft DirectX® and S3 texture
compression
•High-performance 2D rendering engine
°
Optimized for 32-, 24-,16-, 15- and
8-bpp modes
°
True-color hardware cursor
°
Multi-buffering (double, triple or
quad) for smooth animation and
video playback
•High-quality HDTV/DVD playback
°
High-Definition Video Processor for
full-screen, full-frame video playback
of HDTV and DVD content
°
Independent hardware color controls
for video overlay
°
Hardware color-space conversion
(YUV 4:2:2 and 4:2:0)
°
Motion compensation
°
5-tap horizontal by 3-tap vertical
filtering
°
8:1 up/down scaling
°
Per-pixel color keying
°
Multiple video windows supported for
CSC and filtering
°
DVD sub-picture alpha-blended
compositing
•Operating Systems
°
Windows XP
°
Windows 2000
°
Windows NT® (all)
°
Windows 98, 95
°
Linux
•API Support
°
OpenGL 1.2 and lower
°
DirectX 7 and lower
QUALITY
•NVIDIA Unified Driver Architecture
•Industry’s first fully compliant
professional OpenGL 1.2 support for all
Linux and Windows operating systems
•WHQL-certified Windows XP, Windows
2000, Windows NT, Windows 3.5
•Complete Linux drivers, including full
OpenGL
PERFORMANCE
•4 anisotropic filtered pixels/clock
•128-bit DDR memory interface
FEATURE
FILL RATE
TRIANGLES/SEC.
MEMORY BANDWIDTH
MAXIMUM MEMORY
GEFORCE
2
GTSGEFORCE
2
ProGEFORCE
2
TiGEFORCE
2
Ultra
800
MILLION
25
MILLION
5.3
GB
/SEC.
32
MB
800
MILLION
25
MILLION
6.4
GB
/SEC.
64
MB
1
BILLION
31
MILLION
6.4
GB
/SEC.
64
MB
1
BILLION
31
MILLION
7.4
GB
/SEC.
64
MB
© Registered trademark NVIDIA® Corporation, 2001. Dungeon Siege image provided courtesy of Gaspowered Games and Microsoft Corp. Madden 2002 image
provided courtesy Electronic arts Inc. All company and/or product names are trademarks and/or registered trademarks of their respective manufacturers.
Features, pricing, availability, and specifications are subject to change without notice.
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
T 408.486.2000
F 408.486.2200


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