2024年4月4日发(作者:)

GEFORCE

2

FAMILY

PRODUCT OVERVIEW

10.01v01

WORLD’S FIRST SHADING GPU

PRODUCT DESCRIPTION

The GeForce2™ family—including GeForce2

Ti, GeForce2 Ultra, GeForce2 Pro, and

GeForce2 GTS—is the world's first real-time,

per-pixel shading family of processors.

Combined with NVIDIA's second-generation

transform and lighting architecture, the

GeForce2 family of GPUs delivers up to 31

million triangles/sec. transformed and lit,

allowing stunning scene e2

Ti, the latest member of the GeForce2 family,

redefines graphics for the mainstream

computers, delivering 1 billion pixels/sec.

and producing an amazing 6.4GB/sec. of

bandwidth. The GeForce2 Ti provides

consumers with unprecedented visual

experiences at mainstream price points.

The GeForce2 family includes the NVIDIA

Shading Rasterizer™(NSR), ground-breaking

technology that enables advanced per-pixel

shading capabilities. The NSR allows per-

pixel control of all the visual and material

components used to create amazingly

realistic scenes and objects, for example:

color, shadow, light, reflectivity, and dirt.

Another key feature of the GeForce2 family

is its High-Definition Video Processor

(HDVP), which enables a variety of crystal-

clear HDTV solutions when combined with

a mainstream CPU and a DTV receiver. The

HDVP allows mainstream high-performance

processors to support all 18 Advanced

Television Standards Committee (ATSC)

formats with a simple, cost-effective DTV

receiver card.

The GeForce2 family takes full advantage of

NVIDIA’s Unified Driver Architecture (UDA).

The UDA driver is backward-and-forward

compatible with past, present, and future

NVIDIA GPUs, as well as top-to-bottom

compatible with all currently manufactured

versions of NVIDIA's graphics processors.

This simplifies system administration.

For example, you could remove an NVIDIA

TNT2™ from a system and replace it with

any member of the GeForce2 family without

changing the graphics software driver. Only

NVIDIA offers this level of complete

compatibility.

The GeForce2 family delivers the industry's

fastest Microsoft® Direct3D® and SGI™

OpenGL® acceleration and continues

NVIDIA’s tradition of providing a leading-

edge, single-chip solution, with integrated

VGA, 2D, 3D, and high-definition digital

video performance. This enables end users

to enjoy a range of applications including:

3D games, HDTV, DVD, digital content

creation, Internet browsing, and general

productivity. In addition, the GeForce2

family fully accelerates Microsoft Windows®

XP multimedia and user interfaces, making

it the ideal Windows XP graphics solution.

GEFORCE2 FAMILY FEATURES

•Second-generation 256-bit GPU

architecture

•32-bit color

•32-bit Z/stencil buffer

•Integrated hardware transform engine

•Integrated hardware lighting engine

°

8 lights per rendering pass

°

Any combination of infinite, local,

directional, or spot

°

Colored lights

•NVIDIA Shading Rasterizer

°

Real-time per-pixel effects

°

Dot3 bump mapping

°

Emboss bump mapping

°

BRDF

°

Multitexture and multipass

°

Procedural textures

°

Stencil

°

Stipple

°

Fog—radial or linear

°

Depth cueing

•Cube environment mapping

°

Reflection maps

°

Accurate, real-time environment

reflections

•Microsoft DirectX® and S3 texture

compression

•High-performance 2D rendering engine

°

Optimized for 32-, 24-,16-, 15- and

8-bpp modes

°

True-color hardware cursor

°

Multi-buffering (double, triple or

quad) for smooth animation and

video playback

•High-quality HDTV/DVD playback

°

High-Definition Video Processor for

full-screen, full-frame video playback

of HDTV and DVD content

°

Independent hardware color controls

for video overlay

°

Hardware color-space conversion

(YUV 4:2:2 and 4:2:0)

°

Motion compensation

°

5-tap horizontal by 3-tap vertical

filtering

°

8:1 up/down scaling

°

Per-pixel color keying

°

Multiple video windows supported for

CSC and filtering

°

DVD sub-picture alpha-blended

compositing

•Operating Systems

°

Windows XP

°

Windows 2000

°

Windows NT® (all)

°

Windows 98, 95

°

Linux

•API Support

°

OpenGL 1.2 and lower

°

DirectX 7 and lower

QUALITY

•NVIDIA Unified Driver Architecture

•Industry’s first fully compliant

professional OpenGL 1.2 support for all

Linux and Windows operating systems

•WHQL-certified Windows XP, Windows

2000, Windows NT, Windows 3.5

•Complete Linux drivers, including full

OpenGL

PERFORMANCE

•4 anisotropic filtered pixels/clock

•128-bit DDR memory interface

FEATURE

FILL RATE

TRIANGLES/SEC.

MEMORY BANDWIDTH

MAXIMUM MEMORY

GEFORCE

2

GTSGEFORCE

2

ProGEFORCE

2

TiGEFORCE

2

Ultra

800

MILLION

25

MILLION

5.3

GB

/SEC.

32

MB

800

MILLION

25

MILLION

6.4

GB

/SEC.

64

MB

1

BILLION

31

MILLION

6.4

GB

/SEC.

64

MB

1

BILLION

31

MILLION

7.4

GB

/SEC.

64

MB

© Registered trademark NVIDIA® Corporation, 2001. Dungeon Siege image provided courtesy of Gaspowered Games and Microsoft Corp. Madden 2002 image

provided courtesy Electronic arts Inc. All company and/or product names are trademarks and/or registered trademarks of their respective manufacturers.

Features, pricing, availability, and specifications are subject to change without notice.

NVIDIA Corporation

2701 San Tomas Expressway

Santa Clara, CA 95050

T 408.486.2000

F 408.486.2200