2024年4月27日发(作者:)
226. }
227. if ((snack1[0]) == 0 || t(snack1[0]) == 0 || (snack1[0]) == 560 || t(snack1[0]) == 780)
228. {
229. ();
230. ("GAME OVER!");
231. }
232. }
233. private void Run()
234. {
235. for (int i = 1; i < ; i++)
236. {
237. (snack[i], (snakeback[i - 1]));
238. t(snack[i], t(snakeback[i - 1]));
239. }
240. for (int i = 0; i < ; i++)
241. {
242. (snakeback[i], (snack[i]));
243. t(snakeback[i], t(snack[i]));
244. }
245. }
246. private void Run1()
247. {
248. for (int i = 1; i < ; i++)
249. {
250. (snack1[i], (snakeback1[i - 1]));
251. t(snack1[i], t(snakeback1[i - 1]));
252. }
253. for (int i = 0; i < ; i++)
254. {
255. (snakeback1[i], (snack1[i]));
256. t(snakeback1[i], t(snack1[i]));
257. }
258. }
259. private void MainWindow_KeyDown(object sender, KeyEventArgs e)
260. {
261. if ( == && s != "down")
262. {
263. s = "up";
264. }
265. if ( == && s != "up")
266. {
267. s = "down";
268. }
269. if ( == && s != "right")
270. {
271. s = "left";
272. }
273. if ( == && s != "left")
274. {
275. s = "right";
276. }
277. if ( == Key.W && s1 != "s")
278. {
279. s1 = "w";
280. }
281. if ( == Key.S && s1 != "w")
282. {
283. s1 = "s";
284. }
285. if ( == Key.A && s1 != "d")
286. {
287. s1 = "a";
288. }
289. if ( == Key.D && s1 != "a")
290. {
291. s1 = "d";
292. }
293. }
294. }
295. }
296.


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