2024年5月31日发(作者:)

MFC中自定义控件的使用方式如下:

1. 创建一个新的类,继承自CWnd或CButton等需要扩展的控件类。

2. 重载控件类的消息处理函数,如OnPaint、OnLButtonDown等。

3. 在需要使用自定义控件的地方,实例化该控件类并调用其Create成员函数进行创建。

4. 将创建好的控件添加到窗口或其他容器中。

以下是一个简单的自定义控件示例:

```cpp

// MyCustomControl.h

#pragma once

class CMyCustomControl : public CButton

{

public:

CMyCustomControl();

virtual ~CMyCustomControl();

protected:

afx_msg void OnPaint();

DECLARE_MESSAGE_MAP()

};

```

```cpp

//

#include "MyCustomControl.h"

CMyCustomControl::CMyCustomControl()

{

}

CMyCustomControl::~CMyCustomControl()

{

}

BEGIN_MESSAGE_MAP(CMyCustomControl, CButton)

ON_WM_PAINT()

END_MESSAGE_MAP()

void CMyCustomControl::OnPaint()

{

CPaintDC dc(this); // device context for painting

CRect rect;

GetClientRect(&rect); // get client area rectangle

CDC memDC; // create memory device context

CompatibleDC(&dc); // create compatible DC with paint DC

CBitmap bitmap; // create bitmap object

CompatibleBitmap(&dc, (), ()); // create bitmap with

client area size

CBitmap* pOldBitmap = Object(&bitmap); // select bitmap into memory DC

for drawing

// draw your custom content here using memDC and bitmap objects

// ...

Object(pOldBitmap); // restore old bitmap object from memory DC

Object(); // delete bitmap object when done with it

DC(); // delete memory DC when done with it

}

```

在需要使用自定义控件的地方:

```cpp

// or other relevant file

#include "MyCustomControl.h"

// ...

CMyCustomControl* pCtrl = new CMyCustomControl(); // create custom control instance

pCtrl->Create(WS_CHILD | WS_VISIBLE, CRect(10, 10, 100, 50), this, IDC_MYCUSTOMCTRL); //

create custom control and add to parent window or container (e.g., CFrameWnd) as child control

with ID IDC_MYCUSTOMCTRL

```