2024年5月31日发(作者:)

C#winform进度条(异步)窗体设计代码

主窗体:

namespace BackgroudWokerUI

{

partial class MainForm

{

///

/// Required designer variable.

///

private iner components = null;

///

/// Clean up any resources being used.

///

/// true if managed resources should be disposed; otherwise, false.

protected override void Dispose(bool disposing)

{

if (disposing && (components != null))

{

e();

}

e(disposing);

}

#region Windows Form Designer generated code

///

/// Required method for Designer support - do not modify

/// the contents of this method with the code editor.

///

private void InitializeComponent()

{

x1 = new x();

x2 = new x();

tton = new ();

ton = new ();

x = new x();

= new ();

Button = new ();

1 = new ();

2 = new ();

ckButton = new ();

dLayout();

//

// listBox1

//

tingEnabled = true;

ight = 12;

on = new (49, 44);

= "listBox1";

= new (120, 148);

ex = 0;

//

// listBox2

//

tingEnabled = true;

ight = 12;

on = new (224, 44);

= "listBox2";

= new (120, 148);

ex = 1;

//

// moveButton

//

on = new (186, 247);

= "moveButton";

= new (70, 26);

ex = 2;

= "Move";

+= new andler(tton_Click);

//

// addButton

//

on = new (94, 247);

= "addButton";

= new (75, 23);

ex = 5;

= "Add";

+= new andler(ton_Click);

//

// textBox

//

on = new (49, 220);

= "textBox";

= new (120, 21);

ex = 6;

//

// label

//

ze = true;

on = new (272, 220);

= "label";

= new (0, 0);

ex = 7;

//

// cancelButton

//

on = new (274, 296);

= "cancelButton";

= new (70, 26);

ex = 8;

= "Cancel";

+= new andler(Button_Click);

//

// label1

//

ze = true;

on = new (47, 9);

= "label1";

= new (28, 12);

ex = 9;

= "From";

//

// label2

//

ze = true;

on = new (222, 9);

= "label2";

= new (16, 12);

ex = 10;

= "To";

//

// moveBackButton

//

on = new (274, 247);

= "moveBackButton";

= new (70, 26);

ex = 11;

= "MoveBack";

+= new andler(ckButton_Click);

//

// MainForm

//

aleDimensions = new (6F, 12F);

aleMode = ;

Size = new (386, 359);

(ckButton);

(2);

(1);

(Button);

();

(x);

(ton);

(tton);

(x2);

(x1);

= "MainForm";

osition = Screen;

= "";

Layout(false);

mLayout();

}

#endregion

private x listBox1;

private x listBox2;

private moveButton;

private addButton;

private x textBox;

private label;

private cancelButton;

private label1;

private label2;

private moveBackButton;

}

}

进度条窗体:

//===============================================================================

// Microsoft patterns & practices

// CompositeUI Application Block

//===============================================================================

// Copyright ?Microsoft Corporation. All rights reserved.

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY

// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT

// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND

// FITNESS FOR A PARTICULAR PURPOSE.

//===============================================================================

namespace BackgroudWokerUI

{

partial class ProgressForm

{

///

/// Required designer variable.

///

private iner components = null;

///

/// Clean up any resources being used.

///

/// true if managed resources should be disposed; otherwise, false.

protected override void Dispose(bool disposing)

{

if (disposing && (components != null))

{

e();

}

e(disposing);

}

#region Windows Form Designer generated code

///

/// Required method for Designer support - do not modify

/// the contents of this method with the code editor.

///

private void InitializeComponent()

{

ssWork = new ssBar();

dLayout();

//

// progressWork

//

= ((Styles)((( |

)

| )));

on = new (12, 11);

= "progressWork";

= new (221, 21);

ex = 0;

//

// ProgressForm

//

aleDimensions = new (6F, 12F);

aleMode = ;

Size = new (245, 43);

(ssWork);

rderStyle = ingle;

= "ProgressForm";

osition = Screen;

= "ProgressForm";

Layout(false);

}

#endregion

private ssBar progressWork;

}

}