2024年4月24日发(作者:)

cs起源武器属性修改提示

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百度一下“【战斗玉兔】CSS全版本通用武器脚本”

/cstrike/scripts中去

WeaponData

{

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然后修改对应枪的属性如下,再将其复制到cs起源根目录

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"MaxPlayerSpeed" "250" //带上枪后,玩家的移动速度

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"WeaponType" "Rifle" //武器的属性,决定玩家持有该枪的方

式,pistol是副武器,其余全是主武器,主副武器只能一次各带一

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"WeaponPrice" "1400" //买枪耗费的美元

"WeaponArmorRatio" "0.95" //

9

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"CrosshairMinDistance" "9" //准星静止时分开的程度,取值0至

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"CrosshairDeltaDistance" "3" //武器开火时散开的幅度

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"Team" "TERRORIST" //持枪方

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"BuiltRightHanded" "0" //模型是左手模还是右手模

"PlayerAnimationExtension" "mac10" //动画文件的后缀

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"MuzzleFlashStyle" "CS_MUZZLEFLASH_X" //膛口焰的形式(可有

可无,若没有这一句的话,膛口焰就是默认的球形)

取得太大,一开枪满屋子都是火„„汗汗)

"CanEquipWithShield" "0" //没用的,原计划要加入的防爆盾的

预留项

// Weapon characteristics:

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"MuzzleFlashScale" "1.1" //膛口焰的缩放(是指三维的缩放,值

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"Penetration" "1" //穿透力,可以穿过材质的数量,99999„„

的话,一枪可以打穿一张地图,咳咳„„

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"Damage" "29" //敌人中枪后取得的伤害值,一般是20到30,

AIAW是115„„汗,这就是为什么它可以穿死人而其他的枪不可

以„„

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"Range" "4096" //射程,很假的值,超过这个数以后,子弹就

被忽略不计了

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"RangeModifier" "0.82" //射程的随机量

超级90是9

"Bullets" "1" //一次扣动扳机所发射的子弹数量,m1014是6;

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"CycleTime" "0.07" //射速值,改得太高会直接死机或跳出,慎

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"AccuracyDivisor" "200" //

"AccuracyOffset" "0.6" //这上下两个值是互相作用的,Divisor

越大,Offset越小,枪的震动就越小

枪越准,狙击枪干脆没有这个值

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"MaxInaccuracy" "1.65" //弹着点散布的随机值,这个值越小,

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"TimeToIdle" "2" //射击震动的持续时间,即恢复瞄准的速度

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"IdleInterval" "20" //瞄准时长

// Weapon data is loaded by both the Game and Client DLLs.

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"printname" "#Cstrike_WPNHUD_MAC10" //显示枪支名称

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"viewmodel" "models/weapons/v_smg_" //强制枪支

视角模型(注意,可以强制更改,要是不确定是什么意思,可以改成

这个试一下,便于理解:"models/weapons/v_snip_")

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"playermodel" "models/weapons/w_smg_" //世界模

型,同上: "models/weapons/w_snip_"

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"anim_prefix" "anim"

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"bucket" "0" //图标显示位置

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"bucket_position" "0" //图标显示位置

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"clip_size" "30" //弹夹容量,可用值-1到无限大,不用担心

死机

"primary_ammo" "BULLET_PLAYER_45ACP" //武器所用弹种

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"secondary_ammo" "None"

"weight" "25"

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"item_flags" "0"

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// Sounds for the weapon. There is a max of 16 sounds per

category (i.e. max 16 "single_shot" sounds) 声音项目不推荐修

改,但不是说一定改不得,只是修改之前要做好备份

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SoundData

{

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//"reload" ""

//"empty" "pty_Rifle"

"single_shot" "Weapon_"

}

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// Weapon Sprite data is loaded by the Client DLL. 死亡图

标及其他图标,可以打开自带的字体看看每个字母都是什么枪

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TextureData

{

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"weapon"

{

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"font" "CSweaponsSmall"

"character" "L"

}

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"weapon_s"

{

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"font" "CSweapons"

"character" "L"

}

{

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"ammo"

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"font" "CSTypeDeath"

"character" "M"

}

{

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"crosshair"

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"file" "sprites/crosshairs"

"x" "0"

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"y" "48"

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"width" "24"

"height" "24"

}

{

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"autoaim"

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"file" "sprites/crosshairs"

"x" "0"

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"y" "48"

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"width" "24"

"height" "24"

}

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}

}

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